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Strip 56 - Click on page above to goto the next page. -- First Seen: 2008-12-01
Escape From Terra is updated with new pages every Monday through Friday.

Halfway there!

Count down to Quantum Vibe: Novo Palermo - Part 1, Kickstarter campaign.

The Kickstarter campaign to print the next volume of Quantum Vibe: Novo Palermo - Part 1 is now halfway to our goal. We need your help getting the rest of the way there. Tell your friends, family members, and your pets to back our campaign.

Every little bit helps! The campaign ends midnight (US central time) November 18. So there's still time to get the word out, or maybe add another item to your current pledge.

Your reward for backing our campaign starts with a personalized signed copy of the perfect bound printed collection of the online strip. You may also choose the ebook edition, a PDF downloadable from DriveThruComics.

And back by popular demand, coasters, magnets and stickers. Click on the art on the left, to go to our campaign page where you can back our campaign.


QV on a short break

QUANTUM VIVE is taking a break for a few weeks, as we prepare for Part 2 of the Novo Palermo story, and also for a Kickstarter campaign for Part 1, which will start in September.

In the meantime, Not-Safe.Space will continue, as a murder mystery begins and the relationship between Eithne and Diana develops in unexpected directions.

Not-Safe.Space is a NSFW strip but more than half the pages are SFW so I've set those to *not* require a Patreon membership. Readers should be able to follow the story without seeing the NSFW pages. If I've done this right.


The Transcript For This Page

Strip 56

We’re gonna watch some Cererean Ice Hockey – a collage of images arranged not in the usual panel sequence bit more with a key to pleasing eye-flow. My theory about very-low-gravity ice hockey is that it would acquire some strikingly different characteristics, mainly a tendency towards leaps and bounces. It will become more aerio-batic as the players adapt to the environment’s advantages as well as disadvantages.

Image 1
Two players from opposing teams charging at each other on the ice, a puck between them. This is the most “traditional” hockey image.

Image 2
We find out why the walls of the playing ice are curved up and slightly inward. Skaters can roll at them at high speeds and lanch themselves in high arcs, sometimes covering 90 meters across the playing area. Show a player just launching himself off a wall, in hot pursuit of a puck which has been knocked in the same direction. One or two other players in the scene are on the ice.

Image 3
In this image we see a flying puck in the foreground hotly pursued by two or three opposing players, all arcing in on it from different angles – one is on the ice and two are leaping through the air

Image 4
A goalie scene. Leaping goalie successfully blocks a shot, we see at least two other players in the shot.



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