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Strip 56 - Click on page above to goto the next page. -- First Seen: 2008-12-01
Escape From Terra is updated with new pages every Monday through Friday.

Kickstarter successful and closed

The Kickstarter campaign for Not-Safe.Space Chapter 3 concluded successfully on April 21, and Scott extended the time allowed for late pledges until May 19.

Books have been ordered from the printer and Scott will be spending the next week or so setting up and sending the PDF files to those who asked for them.

(There are still six of you who have not responded to the survey asking for e-mail and snail-mail addresses, he'll do the best he can.)

Thanks to all for supporting this Kickstarter!


Not-Safe.Space Kickstarter!

UPDATE to the UPDATE: The problem has been solved, all rewards are now available. I've extended the campaign an extra day, to April 21. Thanks for bearing with me!

UPDATE: There has been some strange glitch in the Kickstarter launch, so Scott is cancelling the campaign temporarily and will re-start as soon the cause of the problem can be determined and corrected.

Scott is gearing-up for his third Not-Safe.Space Kickstarter campaign!

(Not-Safe.Space is Scott's sexy spin-off of QUANTUM VIBE.)

For those of you who haven't signed up for one of the NSFW Patreon tiers, this will be the best way to get in on the action for a very reasonable price.

Go to THIS link. The campaign starts March 16 and runs through April 20.


The Transcript For This Page

Strip 56

We’re gonna watch some Cererean Ice Hockey – a collage of images arranged not in the usual panel sequence bit more with a key to pleasing eye-flow. My theory about very-low-gravity ice hockey is that it would acquire some strikingly different characteristics, mainly a tendency towards leaps and bounces. It will become more aerio-batic as the players adapt to the environment’s advantages as well as disadvantages.

Image 1
Two players from opposing teams charging at each other on the ice, a puck between them. This is the most “traditional” hockey image.

Image 2
We find out why the walls of the playing ice are curved up and slightly inward. Skaters can roll at them at high speeds and lanch themselves in high arcs, sometimes covering 90 meters across the playing area. Show a player just launching himself off a wall, in hot pursuit of a puck which has been knocked in the same direction. One or two other players in the scene are on the ice.

Image 3
In this image we see a flying puck in the foreground hotly pursued by two or three opposing players, all arcing in on it from different angles – one is on the ice and two are leaping through the air

Image 4
A goalie scene. Leaping goalie successfully blocks a shot, we see at least two other players in the shot.



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