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Strip 58 - Click on page above to goto the next page. -- First Seen: 2008-12-03
Escape From Terra is updated with new pages every Monday through Friday.

Kickstarter successful and closed

The Kickstarter campaign for Not-Safe.Space Chapter 3 concluded successfully on April 21, and Scott extended the time allowed for late pledges until May 19.

Books have been ordered from the printer and Scott will be spending the next week or so setting up and sending the PDF files to those who asked for them.

(There are still six of you who have not responded to the survey asking for e-mail and snail-mail addresses, he'll do the best he can.)

Thanks to all for supporting this Kickstarter!


Not-Safe.Space Kickstarter!

UPDATE to the UPDATE: The problem has been solved, all rewards are now available. I've extended the campaign an extra day, to April 21. Thanks for bearing with me!

UPDATE: There has been some strange glitch in the Kickstarter launch, so Scott is cancelling the campaign temporarily and will re-start as soon the cause of the problem can be determined and corrected.

Scott is gearing-up for his third Not-Safe.Space Kickstarter campaign!

(Not-Safe.Space is Scott's sexy spin-off of QUANTUM VIBE.)

For those of you who haven't signed up for one of the NSFW Patreon tiers, this will be the best way to get in on the action for a very reasonable price.

Go to THIS link. The campaign starts March 16 and runs through April 20.


The Transcript For This Page

Strip 58

Panel 1
The game is over. Ice Hammers won 3-2. We’re looking at Guzman’s yacht from the outside, with the “viewing box” section leveling out and retracting back into the main body of the yacht. Let’s do this from a mostly fore-and-aft high angle so we can make this a tall panel, but the reader can clearly see what’s happening with the “box.”

Ernie (from inside the yacht): And our team racks up another win. But we’ve a ways to go up the ladder yet until we know if we’re in the championships.

Panel 2
Inside the “viewing box” which has now been transformed into a passenger cabin with Ernie piloting from a holographic control interface projected in front of him (ghost readouts, ghost joystick. Everyone has pivoted leftward so now Ernie is in the forward right position, B forward left, G and F in the rear.

Babbette: So how didja like your first Cererean hokey game, Agent Caillard?

Guy: The low-gravity aerio-batics give it a very different flavor from the game on Terra.

Guy (2): I must say that despite the brutishness I was very drawn in to the drama of the contest.

Panel 3
Outside view of Ernie’s yacht trundling towards a looping section of tunnel, built half into the side of a 4-meter tall ice cliff, with a dozen airlocks studded arouund. It looks a little bit like an airline terminal, with some of the locks having other yachts attached to them like airliners attached to air terminal boarding gates.

Guy (continues, from inside the yacht): And experiencing the drama in the company of friends adds a very pleasurable dimension to the experience.

Babbette: So you’re sayin’ you liked it?

Guy: Yes, Babbette, I liked it.



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